Go ahead, tell me a cooler name for a class than "Blood Knight." Go ahead, I'll wait.
Here's what you need to know:
BLOOD KNIGHT
LORE: All Blood Knights are trained in an ancient spear-fighting style mastered by their order in Gea Kul. They possess supernatural strength and an ethereal connection to one another but must perform rituals with their mystic keepsakes to stop them from transforming into monsters.
QUEST: Experience the rituals that transform the accursed into blood knights, and learn about the torment they suffer as they fight against their curse.
SUPERNATURAL SKILLS: The Blood Knight is a melee hybrid class who devours the lifeblood of their foes, entraps them with summoned shadows, and cuts down any opposition with knightly polearms. With skills like Shadow's Edge, Swarm of Bats, Siphon Blood, Abomination and more, the Blood Knight utilizes its signature moves to slash enemies, steal their health, and become the monster within...
How to Play Blood Knight: The Blood Knight Class is available to all players for free starting today!
Quest of Unrest: Learn the origins of the Blood Knights through a new story-driven Elite Quest and experience the torment they go through to harness their curse and keep from becoming mindless thralls.
Signature Skills: The Blood Knight is a melee hybrid class who devours their enemies' life, entraps them with summoned shadows, and cuts down any opposition with knightly polearms.
Shadow's Edge: a primary attack that either performs a slash or throws a dagger.
Swarm of Bats: summons a cloud of bats to deal damage and move on command.
Siphon Blood: steals health from enemies all around.
Abomination: kills enemies and absorbs their blood to become more powerful, adding Blood Rush and Shattering Fist skills.
Skewer: impales a foe and stuns nearby enemies.
Mephitic Cloud: shadowy mists cause enemies' vision to be blurred.
New Combat Mechanics: Each set of weapons provides a stance, and players can get different stance effects by switching weapons during combat. Stance effects are attributed bonuses with a temporary buff and a 15-20 second cooldown when players switch stances. Stances available to every class.