As I previously mentioned in my most anticipated games of 2013 post, the Tomb Raider reboot tops my list. Hot British girl who gets down and dirty with criminal elements while tomb raiding? C'mon, what's not to love? I'm super excited for it.
And I'm pretty sure that I've mentioned somewhere (probably on Twitter) that the Philippines isn't exactly a great place to be a gamer, because we always get shafted when it comes to those exclusive pre-order bonuses on Gamestop or Amazon or whatever.
Good guy DataBlitz comes to the rescue by giving us exclusive pre-order bonuses, as well! HUZZAH! Problem is, PS3 owners are out of luck since these are exclusive to XBox 360 and PC. So BOO!
EDIT: I bought the PS3 version yesterday and it came with a redeemable code that includes ALL the XBox 360 standard edition bonuses.
Here are the deets:
Because of how cool I found that Kidlat costume, from the show on TV5 of the same name, I thought it'd be cool to try and recreate the character on DC Universe Online. So I did, and this was the best I could do.
Admittedly, it's not a great likeness. For one thing, the mask on my DCUO version covers the nose bridge, and Kidlat's doesn't. The lightning emblem on my character has two bolts, while Kidlat has an embossed single bolt. In my defense, I had no choice. There was only one version of the lightning emblem and that was it. The torso on my DCUO version is pretty different from the original, but at least I was able to get those yellow/gold lines. The shoulder plates aren't bad, though. My DCUO gloves are the closest you can get to those biker gloves Kidlat's got on.
The pants I'm a little proud of because at certain angles, they're pretty spot on. The boots are pretty goddamn different - I had to resort to cuffed boots for my DCUO Kidlat.
Sorry, that's the closest I could get it. What can we conclude from this? DCUO has horrible character customization options. Champions Online did it way better. I'm going to make another Kidlat character once my Champions Online download completes.
Whether you like it or not, video games have become a mainstay in the culture of today's youth. There was a time when people were ashamed of admitting they liked video games. Now, if you say you've never picked up a controller before, you're shunned and looked down upon like a street urchin in the slums of the set of Miss Saigon. Did you know that Modern Warfare 3 sold 6.5 million units on release date? Did you know Black Ops 2 broke Harry Potter's records with $500M sales on opening day? Think about that for a second. Video games are more popular than Harry Potter.
While there has been no proven direct correlation between violent crime and video games, it's still your responsibility as a parent to know what the hell your kids are playing. There are video games that aren't made for kids, and while retailers should be more restrictive when selling them, you, as parents, are ultimately the custodians of the kind of media your kids consume. Besides, you hold the money with which the kids buy video games.
I like this picture because that kid with the blue controller is playing video games without pressing any buttons
I've seen an 8 year old girl playing Grand Theft Auto: Vice City on an iPad Mini. I was all "That game has hookers and murder and tons of cussing!" Did you know there were games that had that kind of content? Well, now you do. Know what your kids are playing. The ESRB or the Entertainment Software Rating Board is here to help.
Last October, 2011, a game being developed by an independent studio called Adhesive Games caught my eye. That game was Hawken and it combined pretty much everything I liked in video games - multiplayer, first person perspective, explosions, fast combat - practically everything except boobies. However, it stood out among the other games being shown at PAX at the time because instead of playing as a soldier, you were the pilot of a lumbering hunk of steel destructive force called a mech. It was glory redefined.
Almost a year and a half later, I finally downloaded the open beta and proceeded to play the ever-loving hell out of it. Best part about it? It's free to play! You can play the game without having to pay a dime. If you want the full experience of owning and customizing your own mech, though, you'd have to pony up some cash. Here is their pricing structure.
- Category: Pixel Kings
- Created on Saturday, 26 January 2013 02:25
- Written by John Oliver Go
- Hits: 1589
A very counter-intuitive and decidedly post-modern article showed up on Slate the other day entitled "Why You Shouldn't Work Less." The primary conceit of the article is that the daily grind makes family time a scarce and luxurious resource, and therefore infinitely more palatable than if we spent less time working. If at once we sought working hard to be the prime recipe for success, and that our values have now shifted to working smart for that same reward, we should at least acknowledge that working hard is still favorable for different reasons altogether.
A second article from the same site is a review on the iPhone 5 heaping tremendous amounts of praise on the smartphone before damning it for being the bastion of our ADHD-addled culture, where it is "the finest exemplar yet of the phone that can do it all—except for all the things in life that you really need to do."
In movies, we see visuals growing steadily more realistic that we no longer question the imagery on the screen (this holiday, we finally saw Gollum cross the uncanny valley) and yet our storytelling techniques still tug at the same heartstrings with the same cinematic drama that we have honed for a century. If any, films such as Hugo, The Artist, and even recent blockbuster fare such as Skyfall and The Avengers, are celebrations of cinema going back to its roots - with audio-visual illusions that serve subsidiary to narrative trickery, and only for us to discover that the more things change, the more they stay the same.
We no longer question if he's real or not
Perhaps we, as a technocratic-workaholic culture, are moving on to a rather interesting post-modern world where our values are slowly looping back into what was once traditional and outdated, but this time with an informed perspective of what we have learned in modernity. But what happens in this world, if there is but a massive slice of pop culture that is still finding its grassroots for what it may even consider traditional, and therefore, modern and post-modern for itself? In an ever-shifting post-modern society, what happens to a video game culture that steadily grows with our lifestyle but can't even define what it is in the first place?